My
Projects
A collection of my work in video game development and interactive experiences
Brick Breaker Mobile
Arkanoid-style brick breaker rebuilt for mobile, playable in the browser and on Android. 5 procedurally generated levels, lives, high score, pause, music and SFX with volume control, analytics and rewarded ads. View/Controller architecture, event-driven gameplay and data-driven levels with ScriptableObjects.
Air Bomb
My first shipped game: a Space Invaders-style arcade shooter for Android, built solo from start to finish. View/Controller architecture, data-driven levels with ScriptableObjects, event-based communication, DOTween for game feel, JSON persistence and cross-scene audio.
Fracture Tool (Naxo Studios)
Unity Asset Store tool, published under my brand Naxo Studios, that breaks any mesh into real physics fragments. Five fracture modes, material presets and baked fractures: a 4,000-triangle column breaks in ~3 ms instead of ~490 ms. Free and Pro editions built from one codebase. It started as my final degree project.
Realistic 3D Mate Gourd
Realistic yerba mate gourd modeled in Blender
Shall we work
together?
I'm available for new opportunities. Let's talk and create something amazing!