Portfolio

My
Projects

A collection of my work in video game development and interactive experiences

Project image: Brick Breaker Mobile
Code

Brick Breaker Mobile

Unity C# Android WebGL DOTween

Arkanoid-style brick breaker rebuilt for mobile, playable in the browser and on Android. 5 procedurally generated levels, lives, high score, pause, music and SFX with volume control, analytics and rewarded ads. View/Controller architecture, event-driven gameplay and data-driven levels with ScriptableObjects.

Project image: Air Bomb
Code

Air Bomb

Unity C# Android DOTween

My first shipped game: a Space Invaders-style arcade shooter for Android, built solo from start to finish. View/Controller architecture, data-driven levels with ScriptableObjects, event-based communication, DOTween for game feel, JSON persistence and cross-scene audio.

Project image: Fracture Tool (Naxo Studios)
Code

Fracture Tool (Naxo Studios)

Unity C# Editor tools Asset Store

Unity Asset Store tool, published under my brand Naxo Studios, that breaks any mesh into real physics fragments. Five fracture modes, material presets and baked fractures: a 4,000-triangle column breaks in ~3 ms instead of ~490 ms. Free and Pro editions built from one codebase. It started as my final degree project.

Project image: Realistic 3D Mate Gourd
Art

Realistic 3D Mate Gourd

Blender Substance painter Adobe

Realistic yerba mate gourd modeled in Blender

Open to offers · Junior Unity Developer

Shall we work
together?

I'm available for new opportunities. Let's talk and create something amazing!