Gameplay Programming
Playable systems and mechanics in Unity and C#: player control, enemy waves, scoring and game feel.
I'm a Junior Unity Developer focused on gameplay and mobile games, and a graduate in Video Game Design and Development from CITM (UPC).
I've shipped two mobile games, Air Bomb and Brick Breaker Mobile, built solo from start to finish with Unity and C#: View/Controller architecture, data-driven levels with ScriptableObjects, event-based communication, DOTween, JSON persistence and cross-scene audio.
My final degree project became Fracture Tool, a Unity Asset Store tool with Free and Pro editions, published under my own brand, Naxo Studios.
What I bring: gameplay programming, UI systems and Android builds, with architecture habits that separate logic from presentation. On top of that, the foundation from my degree: C++, custom engines, VR/AR, 3D (Blender, 3ds Max, Maya) and UI/UX.
I stand out for my ability to work independently, my debugging discipline (stack traces, prefab reference hunting and testing on real devices) and how fast I learn. I'm looking for my first role as a Junior Unity / Gameplay Developer at a studio or mobile team, in Barcelona or remote.
Creation of interactive PDF forms, editing of institutional videos and development of gamified materials on cybersecurity at the COAC
What I bring today to a team building games with Unity
Playable systems and mechanics in Unity and C#: player control, enemy waves, scoring and game feel.
Separation of logic and presentation, data-driven design with ScriptableObjects and event-based communication.
Android builds, UI and HUD systems, JSON persistence and testing on real devices.
Tools and languages I master to create digital experiences
Unity
C#
C++
Blender
Maya
Unreal Engine
Figma
Trello
GitHub
Photoshop
Illustrator
Tailwind CSS
Learn more about my experience, skills and way of working
Unity and C# as my day-to-day base, with ScriptableObjects, DOTween, JSON persistence and Android builds. Plus C++, Blender, Maya, Substance Painter, Figma, Photoshop and Unreal.
I've shipped two mobile games developed solo from start to finish: Air Bomb and Brick Breaker Mobile, which is also playable in the browser. On top of that, Fracture Tool, my final degree project turned into a Unity Asset Store tool (Free and Pro) published as Naxo Studios, and several video game and interactive tool projects.
Degree in Video Game Design and Development – CITM (UPC). Complemented with courses and self-taught practice in programming, 3D design and gameplay development.
I'm introverted, but I adapt well to multidisciplinary teams using agile methodologies and clear communication to coordinate tasks and reach common goals.
I've worked with Scrum and Kanban to manage projects, development sprints and reviews, ensuring efficiency, organization and delivery of results.
Explore my projects, contributions and open source code. Discover how I work and what I've created.
I'm available for new opportunities. Let's talk and create something amazing!